| driving | |
|---|---|
| steer | A D / ← → |
| accelerate | W / ↑ |
| brake | Space |
| reverse | S / ↓ |
| handbrake | Space |
| boost | Shift |
| respawn | R |
| flight | |
|---|---|
| enter, leave bird mode | C |
| first person while flying | / |
| dive | W / ↑ |
| climb | S / ↓ |
| turn | A D / ← → |
| flap | Space |
| boost | Shift |
| camera | |
|---|---|
| change view | / |
| look around | K, then the mouse |
| recenter behind the car | Z |
| display | |
|---|---|
| speedometer | P |
| minimap | O |
| neon building outlines | N |
| menu | |
|---|---|
| open, close | M · Esc |
| move, change a setting | ↑↓ ←→ |
| driving | |
|---|---|
| steer | left stick |
| accelerate | R2 · RT · ZR |
| brake | L2 · LT · ZL |
| reverse | square · X · Y |
| handbrake | circle · B · A |
| boost | cross · A · B |
| respawn | triangle · Y · X |
| flight | |
|---|---|
| enter, leave bird mode | d-pad down |
| first person while flying | R1 |
| dive | left stick up |
| climb | left stick down |
| turn | left stick |
| flap | cross · A · B |
| boost | R2 · RT · ZR |
| camera | |
|---|---|
| change view | R1 · RB · R |
| look around | right stick, R3 |
| recenter behind the car | L1 or L3 |
| menu | |
|---|---|
| open, close | Options · Start · + |
| move, change a setting | d-pad |
| switch tab | L1 / R1 · LB / RB · L / R |
PlayStation · Xbox · Nintendo
All Roads is a project that rides the boundary between cozy driving game and geospatial simulation, rendering real world locations 1:1 in a playable format using open data and procedural generation.
Here in this initial demo you can drive eight levels rendered in the Dallas, TX area:
Map data © OpenStreetMap contributors, licensed under the ODbL. Elevation from public-domain national survey data.
Coastlines on the title screen from Natural Earth (public domain).
Generic Supercar ‘Cheetah’ by mk2design, from Sketchfab, licensed under CC BY 4.0 and modified for this game.
Rendered with three.js r160 (MIT) and Rapier 0.19.3 (Apache-2.0), with meshes compressed by meshoptimizer 1.0.1 (MIT).
This game is licensed under the PolyForm Noncommercial License 1.0.0. Third-party components and their terms are listed in the notice.
© 2026 Catastrophe Games